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Old Apr 04, 2008, 03:03 PM // 15:03   #1
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Default New Map Rotation

Nomad's Isle
Warrior's Isle
Druid's Isle
Frozen Isle
Imperial Isle
Burning Isle

So Frozen earlier in the rotation this time, final on Imperial? Could have been worse I guess. If they don't forget to update it of course.
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Old Apr 04, 2008, 03:07 PM // 15:07   #2
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I really like this rotation, Like you said things could be worse.
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Old Apr 04, 2008, 03:23 PM // 15:23   #3
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Not a huge fan of Nomad's, but it is one of the more interesting maps at least. Warrior's, Druid's, Frozen and Imperial are probably my four favorite maps. Burning... eeeeh, I guess.

All together pretty good.

Having split maps early in the rotation should help pull out some of Guilds that favor 8v8 play. As much as I like finals on Frozen last time it was fairly boring, as two guilds that made it there just went head to head with very little split strategy.

Last edited by JR; Apr 04, 2008 at 03:41 PM // 15:41..
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Old Apr 04, 2008, 03:34 PM // 15:34   #4
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Quote:
Originally Posted by DutchSmurf
So Frozen earlier in the rotation this time, final on Imperial? Could have been worse I guess. If they don't forget to update it of course.
According to the alliance, they forgot to update it for the first AT after the update. It looks fixed now.
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Old Apr 04, 2008, 11:30 PM // 23:30   #5
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Burning is a good tourny map.
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Old Apr 05, 2008, 12:26 AM // 00:26   #6
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This rotation is quite nice even tho I am not that fond of Nomad's Isle.

Imperial Isle is an underrated map by many but I hope to see some intresting gameplay there.
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Old Apr 05, 2008, 11:43 AM // 11:43   #7
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Can't say ive ever had fun games on nomads on the ladder, its quite a unique map so might see some interesting play.

Warriors and Druids are just safe maps and Frozen is a crowd pleaser, not a fan myself but it rarely ends in boring games.

Imperial has to be the best in the rotation, puts a lot of pressure on the runner.
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Old Apr 05, 2008, 01:37 PM // 13:37   #8
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Quote:
Originally Posted by l Teh Mighty Warrior l
Burning is a good buildwars map.
Fixed.

123456
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Old Apr 06, 2008, 05:30 AM // 05:30   #9
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With burning and frozen in the rotation you theoretically weed out the "one-build guilds."
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Old Apr 06, 2008, 06:39 AM // 06:39   #10
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One of these days I'll stop playing Guild Wars and the only thing I'll remember Burning Isle as is a shitty spike build incubator.

Frozen's always interesting at least.
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Old Apr 06, 2008, 06:49 AM // 06:49   #11
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Burning is a surprisingly strong sinsplit map if you run ZB split monk.
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Old Apr 06, 2008, 07:49 AM // 07:49   #12
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That too, but considering I can't stand 123spike or sinsplit...
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Old Apr 07, 2008, 02:25 AM // 02:25   #13
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Nomad's really is one of the worst maps in guild wars, but the rest of the map rotation isn't too bad.
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Old Apr 07, 2008, 02:27 AM // 02:27   #14
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Quote:
Originally Posted by holymasamune
Burning is a surprisingly strong sinsplit map if you run ZB split monk.
Why a ZB monk? Just curious.

and I like Nomad's, the sand is a nice tactical element. I guess the teleporters are pretty annoying.
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Old Apr 08, 2008, 12:36 AM // 00:36   #15
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The sand element basically gives the losing team at VoD an advantage.

There is nothing wrong with burning isle, in my opinion a good tournament map rotation is required to have burning, frozen, and weeping. Final on imperial isn't really going to cause anything drastic, but then again the final on frozen was just an 8v8 clusterf*ck at the stand, so I guess anything is possible.
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Old Apr 08, 2008, 06:12 AM // 06:12   #16
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Quote:
Originally Posted by RaZoO
Why a ZB monk? Just curious.
Purifying veil.
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